More fitness updates! - The past months I've progressed little by little, current figures are:
Seated Row = 10 x 190kg (420kbs)
Pull Down = 10 x 200kg (440lbs)
Bench Press = 10 x 100kg (220 lbs)
Leg Press = 10 x 440kg (880lbs)
All of these are done in reps of 10, starting at 100kg and working my way up to the max weight.
My current weight is 150kg (330lbs), but I look way skinnier. The big spare tire around my waist is as good as gone and my shoulders, back and arms are getting pretty big. I'll have some nice pics up on Saturday, after the engagement ;)
- atila
Saturday, November 28th 2009 - Last updated @ 17:12 EST
What's new...
- The speed and timing were brought close to the movement of a real machine. In "World Heros 2", the problem that the screen has fallen into disorder (generated from a recent version) was solved. In the battle scene of "Seiya Monogatari", the problem that the screen has fallen into disorder (generated from a recent version) was solved.
- The switching process of the resolution (FullScreen and Window-size) was sped up a little. And, when the automatic resolution switch function of full-screen is used, the problem that the screen occasionally fell into disorder with an old video card etc. was solved.
* The speed of the screen switch processing might be considerably different whether to use Direct3D or to use DirectDraw ("Setting-> Screen" menu). Select to be suitable for your environment.
* If the screen is not displayed by the Direct3D of an old personal computer environment, select "TV Use NONE" and "RGB Use NONE" by "Setting->Screen->Setting Direct3D" menu.
- At the dialog that opens file, when "File type" column is switched, the bug that files had not been occasionally displayed (generated from v2.17) was corrected.
- Additionally, a detailed part has been improved and corrected.
- Fangface
Friday, November 27th 2009 - Last updated @ 07:10 EST
What's new per the homepage:
"Major updates to two games, which costed me even more time than designing new simulators from scratch! I almost totally rewrote the source codes, did new (much more realistic) graphics, re-scanned manuals, etc. to two games I really love."
- Fangface
Monday, November 23rd 2009 - Last updated @ 21:05 EST
What's new...
- mapper 189 - fixed, "Mario Fighter III (Unl) [!]" works just fine
- UNIF UNL-VRC7 - new dump "Mortal Kombat V Pro [p1][U][!]"
- Fangface
What's new...
- When "Screen->Full Stretched" menu is selected, the effect of scanline becomes effective. * When "Screen->TV Mode" menu (It is possible to switch also with [Ctrl]+[F11]key) has been selected, the effect of the scanline becomes invalid as well as the situation to date (To maintain the image quality).
- The timer interrupt processing has been improved. At the start of "TV Sports Basketball", the problem of freezing it (generated from v2.20) was solved.
- Additionally, a detailed part has been improved and corrected.
- Fangface
Friday, November 20th 2009 - Last updated @ 07:08 EST
What's new per the homepage:
"As announced last week, I'm now releasing a new simulator, for the only game from VTech's classic "Time & Fun" series, that's not simulated yet.
Game archive, source code and the new "MADrigal CD Collection" #51 are available in the usual download page."
- Fangface
What's new...
* Added fullscreen mode (select fullscreen/windowed option on funnymu.ini config file)
* Minor fixes here and there, and cleanings to source code
- Fangface
What's new...
"Major improvements to disk and sound emulation, as well as further tweaks to graphics and DMA timing for higher emulation accuracy."
- Fangface
Sunday, November 8th 2009 - Last updated @ 10:56 EST
What's new per the homepage...
"What special day today! Tt's exactly 10 years since I released my very first simulator. :-)
Is there a better way to celebrate than releasing a new game? No, I don't think so, and here's my 49th release in ten years...
You can download the game and the newly updated "MADrigal CD Collection" #49 from the usual download page. Happy birthday! :-)"
- Fangface
Wednesday, November 4th 2009 - Last updated @ 08:05 EST
What's new...
- It corresponded to "Windows 7". It operates also on 64bit version Windows (as 32bit application).
- V-Sync (synchronization of drawing and operation) can be done when the refresh rate of the display is even 59Hz, and 61Hz(value on Windows).
- With 64bit version Windows, the problem that the save folder open menu("File->Open Save Folder" etc.) was not able to be used was corrected.
- "Buffer2176" was added to "Setting->Audio" menu. (for fine-tuning)
- When "Dungeon Explorer II (U)"(English version) is started, the CD access timing was brought close to a real machine as well as a Japanese version.
- The timer interrupt processing has been improved. In "Shin Megami Tensei", the problem that the auto mapping display sometimes fell into disorder occasionally was reduced. (A similar phenomenon sometimes happens to a real machine, too.)
- "Auto Reduce Bug (Shin Megami Tensei)" was added to "Setting->CPU" menu. When "Shin Megami Tensei" is started, the drawing bug problem(happens with a real machine similarly) is solved.
- In the battle scene of "Shin Megami Tensei", the priority level of the screen display was done as well as a real machine.
- The speed and timing were brought close to the movement of a real machine. In the opening demo of "Double Dragon II" etc., the timing of the picture and the voice has approached a real machine.
- When volume adjustment key (PageUp,PageDown) was left pushed, the problem that the key input occasionally collected by the PC environment was corrected.
- Fangface