What's new...
- Rewrite Super TV Filter, make it more like some TV set.
- Rewrite Gens32 Filter IV.
- Adjust sounds, try to make it more like real hardware.
- Add a noise effect while reading SEGA CD.Since I don't
have the hardware yet,I got it from my Sony WALKMAN...
- Remove soundrate stuff.
- Remove OpenGL stuff,since it's so hard to got a SDK.
- Fangface
What's new...
"I've reconstructed the internal database, using automatic tools and manual tweaking. As a result most sets are renamed. This is an ongoing process. It also means that any other sets that I'd missed before are now supported.
No improvements have been made to the emulation, this is just a reorganization release."
- Fangface
What's new...
* Fixed localization DLL not being loaded correctly sometimes and converted some ANSI parts to Unicode internally.
* Fixed Regen crashing when loading a Genesis game after SMS/GG.
* Fixed Regen crashing when SuperHQ is toggled during SMS/GG.
* Fixed Regen crashing when Save/Load State As was selected.
* Fixed Regen SSE2 optimized build crashing on Athlon64.
* Fixed UAC related crashes on Windows Vista/7.
* Fixed Sonic 3D Blast crashing in bonus stage.
* Fixed CRAM viewer in the VDP debugger.
* Altered 68k and VDP timings a little bit. Fixes the Street Racer background (sky) gradient.
* Added configurable lowpass filtering. Its only avaialable in SuperHQ mode. It configures the internal filtering applied when in HQ mode. The other "Lowpass filter" is not affected by this. That applies filtering to the final sound output.
* Added the ability to choose on screen message font.
* Added smooth animation (aka interframe blending with motion blurring). Makes the output image a little realistic and closer to TV.
* Added ".md" extension to the ROM loading stuff.
- Fangface
What's new per the homepage...
"Finally, after many months, Regen 0.97 and 0.97D have finally been released. Regen 0.97 is the normal fast build while Regen 0.97D has the debuggers enabled (thus its slow). This release is a HUGE update on the previous 0.96 release. It includes lots of changes and new stuff (way too much stuff to mention here). So see the included History.txt in the download package to see all the new stuff and changes."
- Fangface
What's new...
- Fixed OpenGL offset test, and added a check for the bottom row also.
- Fixed sound shutdown bug (possibly crash when shutting down daphne).
- Fixed laireuro driver so that overlay is displayed properly in OpenGL mode.
- Stats are now sent after a game has run, not before. This is because the delay in sending stats was throwing off one of the timers.
- Fixed a bunch of unit tests that weren't passing.
- Fangface
Friday, October 16th 2009 - Last updated @ 05:49 EST
What's new...
- Miscellaneous improvements and bug fixes.
- Fangface
Wednesday, October 14th 2009 - Last updated @ 09:48 EST
Fitness Update! - I've been working out a little more and harder and I was able to leg press 300kg (about 660lbs), with room for a lot more. So I'll be trying to build upto 400kg (just under 900lbs).
Useless info, I know, but I still wanted to share ;)
- atila
Monday, October 12th 2009 - Last updated @ 06:09 EST
What's new...
- The binary for Windows is now included.
- Accurate and complete MultiTap/TurboTap emulation.
- PC Engine Pad(PI-PD001), TurboPad and AvenuePad6 accurately emulated.
- Corrected the position of the visible area in hi-res mode.
- Optimized version of the copy line buffer -> video buffer for processors with SSE2.
- Fangface
Wednesday, October 7th 2009 - Last updated @ 20:12 EST
What's new...
* Made some changes to the config options. Hopefully this fixes a problem some people were having where Windows would fail to size the window correctly, although I cannot reproduce this problem.
* Moved SMS controls into main controls window, matching the other builds.
* Fixed a couple of problems relating to SMS controls.
* Fixed preferred country detection order - at some point a couple of them got switched somehow.
GS Explorer - While not exactly 'new', GS Explorer is a site where you can go to enjoy the Apple II experience. An Apple IIgs emulator is set up on the site so you can run and play the Apple IIgs games and other programs from the past. Note: the emulator seems to have issues with Firefox v3.5.x but works fine with Internet Explorer and Opera.
What's new...
- When using it with the personal computer of the video chip (video card) is "Old ATI Radeon series (Less than Radeon 9500)", it become set to be able to do a correct display by the automatic operation at the first start. * With other old video chips, if the screen is not correctly displayed, please select "Setting->Direct3D->TV Use NONE" menu. Or, however when it is useless, please select "Setting->Direct Draw" menu. Ootake today lightened considerably. If the full-screen mode etc. are used, even a considerably old personal computer might be able to use it comfortably.
- The play balance of a built-in sound source was straightened. As a result, tone quality has improved.
- The volume balance of PSG(wave memory sound) and CDDA and ADPCM has been djusted again.
- The speed and timing were brought close to the movement of a real machine.
- In "OutRun", problem that description of road has fallen into disorder (generated from v2.17), in opening demo of "Soldier Blade", problem of falling into disorder by one frame (generated from v2.17), in "Zero4 Champ", problem that display of race screen has fallen into disorder (generated from v2.17), and in "Side Arms", problem that line under score display occasionally flickered was solved.
- In opening demo of "Ys IV" (Scene that walks in port), the CD access timing was matched. As a result, the problem that the disorder of one line in side goes out uncommonly was solved.
- Additionally, a detailed part has been improved and corrected.
- Fangface
What's new...
- Implemented a simple assembler in the external monitor
- Tape head adjust dialog for wave samples
- Optionally invert tape sample input signal (soundcards may invert the phase while recording WAV's)
- Tape fast forward and rewind in 15 sec steps
- TAP's with non-native encoding now supported (C64, VIC20 frequencies)
- Bugfixes (sound, tape)
- Fangface
What's new...
- Bug fix to correct a 32 bit integer overflow bug that causes incorrect emulation behaviour after 1 hour and 13 minutes of continuous use.
- Fangface
Thursday, October 1st 2009 - Last updated @ 21:22 EST