NeoCD/SDL DC 9.0 test release - NeoCD/SDL DC, a Neo Geo CD emulator for Dreamcast, has been updated with a release that is meant to test Stef D's C68K CPU core. Here's what's new:
uses Stef D's C68K CPU core (known bugs include problems with shadows, in-game timers are too fast, viewpoint doesn't work)
DC Speccyal K 0.2 - DC Speccyal K, a Sinclair Spectrum emulator for Dreamcast, has been updated. Here's what's new:
Added loading/saving of compressed memory snapshots (4 slots available, display free VMU memory blocks). Accessible via start+left trigger. Can be used to save your hardly typed basic programs to memory card or save a game and play it later.
Correct border emulation (line by line).
Stability problems have been fixed once for all. But unfortunately I had to remove the bilinear and fullscreen options (temporary, I hope), until I find a way to add PVR/DMA support without the previous problems.
Autoload of .TAP files ! This will avoid typing the very annoying LOAD"" in basic. Requires 2 additional files on the cd, in the /lib/ directory. Multilevels .TAP games should also benefit from a complete rewrite of the .TAP handling code. Press START + B to rewind the tape if it's necessary (if the game requires to rewind the tape to load a previous level)
Fixed the interface issues quite a bit : left trigger = virtual keyboard, right trigger = options, start + left trigger = load/save, start + right trigger = file browser. start is still used in all screens as a confirmation key.
- MetaFox
Thursday, June 24th 2004 - Last updated @ 20:49 EST
Genesis Plus/DC PVR Preview 3 - The unstoppable BlackAura has improved Genesis Plus, and has again released the sources. Speud has improved the menu, and I have once again compiled it for all to test out. Here are the changes:
Changed to Stef D's C68K core (BlackAura)
Fixed a mistake in the menu code and added a few defines to simplify the possible future changes (Speud)
This preview release is almost fullspeed with sound. It's amazing how far it has come in such a short time.
Wednesday, June 23rd 2004 - Last updated @ 19:56 EST
Genesis Plus/DC PVR Preview 2 - BlackAura has been hard at work on improving his port of Genesis Plus to the Dreamcast, and has released the sources. Warmtoe has added changes of his own, and I have compiled it for all to test out. Here are the changes:
Fixed 32-cell mode (it's not full screen, but it's centered and
there's no garbage on the screen anymore) (BlackAura)
Drawn window borders (BlackAura)
Added (crappy) windowing emulation (BlackAura)
A load of tweaks here and there (BlackAura)
split of Speud's menu code to menu.c, and improvements to the menu controls (Warmtoe)
readdition of previous speedups that were not included in BlackAura's newest source release
Saturday, June 19th 2004 - Last updated @ 09:49 EST
Yabause-DC 0.0.5-dc - BlueCrab has released the source and binaries of his port of the Sega Saturn Emulator, Yabause, to the Dreamcast.
- MetaFox
Thursday, June 17th 2004 - Last updated @ 10:19 EST
Muscles - And for those who do and do not care (tough luck, since I can do as I please here ;), I've been working out 6 days a week for nearly 6 weeks now for about 2 hours a day, trying to shed that excess weight (already lost over 70lbs since last year) and I've went down quite a bit of clothing sizes. I'm still big, but I feel a lot better now and I'm becoming pretty strong, which comes in handy with the women :) That concludes this 'WIP' update, woohah!
- atila
CHANKAST: WIP NAOMI EMULATION - This will hopefully shut Daemon up, as he keeps on yapping about it ;) On the Chankast site is a picture of NAOMI Virtua Striker 2 running. You hear that Daemon, it's coming, it's a-coming! For those who happen to have forgotten what this is, it's like the arcade counterpart of Sega's Dreamcast.
- atila
Sunday, June 13th 2004 - Last updated @ 15:57 EST
SheepShaver - SheepShaver is an Open Source PowerMac emulator supporting MacOS 7.5.2 up to MacOS 8.6 for Linux and Darwin. Changes:
Minor improvements to the generic JIT engine. SheepShaver now performs at around 1/8th of native speed.
Make JIT generated code "reentrant" thus speeding up 68k audio processing a lot.
Add Native QuickDraw acceleration routines for BitBlt (srcCopy), FillRect.
Add TUN/TAP device support. Try to make ethernet support code little-endian and 64-bit clean.
Add run-time depth switching code from Basilisk II. It now supports 1 bpp to host screen depths.
Add idlewait option so that SheepShaver doesn't eat up all CPU when MacOS is not doing anything.
Add experimental jit68k option to enable MacOS 68k DR emulator.
Raine v0.40.4 - Raine emulates some M68000 and M68020 arcade games and is mainly focused on Taito and Jaleco games hardware. Changes:
Improved a little the sound synchronization for sdl. It should follow even if your machine drops frames, and is much faster to resynchronize than 0.40.3. There is still a bug with some versions of windows 2000 (seen only one windows machine so far) : if this version has cracklings all the time in the sound, then you have this problem. For now just switch to rainew-0.40.4a (allegro sound driver - less acurate but works with this broken windows version).
The sound emulation is a little faster, thanks to a message in the forum - Fixed inputs for sf2ce clones (yeah too many clones, I had never tested them all !).
xmame/xmess-0.83.1 - xmame/xmess-0.83.1 is available. Enjoy, and thanks for the patches and feedback -- keep 'em coming. Changes since 0.82.1:
Everything from MAME 0.83 and MESS 0.83 (changes-mess).
The Xv driver now turns on XV_AUTOPAINT_COLORKEY, in case it was turned off by, for example, by the xine movie player. This prevents the display from being blank in this case. (Shyouzou Sugitani)
Moved a misplaced vprintf() call that was causing a bunch of log messages to display and slowing down the emulation for some games.
NeoCD/SDL DC 8.0 - NeoCD/SDL DC, the port of NeoCD/SDL to the Dreamcast, has been updated. Here's what's new:
- PVR rending no longer using SDL for video.
- PVR filtering grafix smoothing. *BILINEAR*
- No Frameskip needed code removed.
- UP to 10fps faster.
- All clipping problems sides of screen fixed.
- VGA support should be center now.
- Code reduction optmizing.
- Many games have hit fullspeed now
- Not all games are fullspeed
- No SFX
- Seems to be some CDDA improvement now with some game tracks
- cdaudio(kos) used By Troy Davis (GPF)
- loading times are faster there is no loading screen any more not needed
- splash screen stays to the game has loaded no black screen and more
- MetaFox
Saturday, June 12th 2004 - Last updated @ 13:58 EST
Chankast alpha 0.2a - Chankast, the Dreamcast emulator for Windows, has had a bugfix release. Here's what's new:
- vga/ntsc bug fixed
- control pad fixed
- fixed a bug in the video renderer that was causing some game to crash
Chankast alpha 0.2 - Chankast, the Dreamcast emulator for Windows, has been updated. Here's what's new:
- Improved stability, no more random crashes during gameplay
- Fixes to the GFX core for games such as Shenmue 1&2 and Soul Calibur
- Better compatibility, for example F355, Dead or Alive 2, Virtual On and many, many more
- Optimized code for even more speed
- Option to over- and underclock the SH4 CPU
- Completly re-done PAD configuration screen
- Added support for PAD plugins
- Added an option for cable selection
- Integrated Capcom hack into the other versions
- Re-worked menu and help file
- ... and many more fixes we don't really remember ;)
KQEmu 0.1 - KQEMU is a full graphical front-end for QEmu. Together, KQEmu and QEMU allow you easily configure and run a "virtual PC", mount disk images, configure networking, and create "droplet" scripts to run the emulated environment again in the future.
- chris
AtariSIO 0.30-pre1 - AtariSIO is a Linux kernel driver module plus a small set of tools that implement the Atari 8-bit (400/600/800/XL/XE) computer series SIO protocol. Changes: atariserver now comes with a completely new curses frontend. The kernel module, atarisio, is now compatible with 2.6.x kernels. Preliminary support for the ATP format is now implemented. Lots of smaller fixes and improvements were made.
- chris
Wednesday, June 9th 2004 - Last updated @ 22:39 EST
SpecEmu 2.2 - SpecEmu, a ZX-Spectrum emulator for Windows, has been updated.
- MetaFox
MarioNES 1.5 beta - MarioNES, an NES emulator for Windows, has been updated. Here's what's new:
Re-wrote sound emulation to use DirectX. Well the results were pleasing. Not only did I write it better this time, i also improved it. It's not perfect, but I think its a step up from midi.
- MetaFox
Xebra 04/06/10 - Xebra, a Japanese Playstation emulator for Windows, has been updated.
- MetaFox
Rascalboy Advance 1.2.8 - Rascalboy Advance, a Gameboy Advance emulator for Windows, has been updated. Here's what's new:
Added PNG format for screen capture output
Added "modify" and "IO registries viewer" windows
Changed save-states format manager
Fixed bug in audio channels 1 and 2 emulation
Fixed bugs in debugger window
Fixed bug in joystick manager
Fixed bugs in CodeBreaker and GameShark codes manager
FakeNES WIP June 6 - FakeNES, an NES emulator for Windows, has had a work in progress release. Here's what's new:
GUI dialog positions, active video driver, and active GUI theme are now saved to the configuration file. [Siloh]
Added option to the configuration file to disable the GUI. [Siloh]
Reworked Video > Resolution > Extended menu to list more ''standard'' resolutions. [Siloh]
Note: rsync should fix the problems that people were having with framerates slowly dropping while using FakeNES. Slow boxes should disable rsync (enable_rsync = 0)or change the "rsync_grace_frames" option in the config file to 30 or so.
WineX WIP - Transgaming Technologies has issued a status report for the month of June. Many new and exciting technologies including improved Direct3D 9 support, the introduction of the SHMWineserver for better framerates, and improved pixel shader support.
- chris
Tuesday, June 8th 2004 - Last updated @ 15:56 EST
MESS 0.83 - A new MESS has been released with 16 new drivers added among other changes. The full changelog can be viewed here. Enjoy!
- chris
Monday, June 7th 2004 - Last updated @ 21:57 EST
SSF 0.07 Prototype R10 - SSF, the Saturn emulator for Windows, has been updated. Here's what's new:
IO adding control
Use command was modified simultaneously in MMC3.
If the drive which corresponds to MMC3 you think that almost everything you recognize.
High Voltage Sid Collection #39 - HVSC, a freeware hobby project which organises Commodore 64 music (also known as SID music) into an archive, has had a new release. This release has almost 2000 new SIDs, not to mention the nearly 300 fixed/better SID rips bring HVSC to the next level. The total HVSC SID collection now stands at 27,087 tunes.
Fbaxxx 04.06.2004 - Fbaxxx, the Xbox port of the multiple arcade emulator, FBA, has been updated. Here's what's new:
cps1 sound bug (sorry for this)
menu was always booting to cps1 menu on boot
sound option now saves correctly
removed screenshot function on left thumb stick, the function is now in the ingame menu
autounibios now is automatically desactivated when playing a sma protected rom, this was causing white grill, these roms still can have bugs when setting AES in dipswitches (but you can switch to unibios)
Xboy Advance v10 - Xboy Advance, a port of the Gameboy Advance emulator, Visualboy Advance, to the Xbox has been updated. Here's what's new:
Merged in VisualBoy Advance 1.7.2 sources
Yes, Hamtaro works now
Filenames are no longer converted to all lowercase
Option to sort directories to the top or mixed in with the files
Fixed bug when selecting multiple buttons in combos
Customizable delay between screenshots (e.g. show new screenshot every 3 seconds)
View text files - access via Main Menu -] Utilities or during gameplay from In-game options -] Game Utilities
When the user has edited their INI files (which you should NOT do anymore since everything is editable through the menus) and their save directory is invalid, they will now be told so when XBoyAdvance starts.
Hardware filters (point filtering, bi/tri linear, etc) are now re-initalized before each game starts. The filter was possibly being overridden and never enforced after the first time a game is played.
Returning to favorites list maintains current position in list
Caprice32 4.0.0 - Caprice32, an Amstrad CPC emulator for Windows, has been updated. Here's what's new:
Caprice32 has gone Open Source and is now hosted on SourceForge.net!
the emulator now uses the Simple DirectMedia Layer (SDL) library instead of native DirectX code, so ports to other platforms should only be a matter of time...
With this step forward, comes a step back: there's currently no user friendly interface (no GUI or command line). This deficiency shall be addressed in one of the next releases.
fixed Bad Cylinder and No Cylinder handling when a sector cannot be found: "Starfox - CPM version" loads
fixed broken snapshot support: PPI values were written to the wrong ports when loading a snapshot
MAME32 .83 - MAME32, the version of the multiple arcade emulator, MAME for Windows with a GUI, has been updated to coincide with the latest official MAME release.
Raine 0.40.3 - Raine, the multiple arcade emulator for Linux, DOS, and Windows, has been updated. Here's what's new:
fixed the savegame crash in rainbow island
improved the speed hack for daioh and a few other seta games to avoid all the slow downs
fixed a ridiculous bug in the gunbird driver where if a sound was repeated a few times, you could hear it only the first time. It's a real shame that I didn't find this one earlier...
complete rewrite of the sound driver to SDL for Linux and Windows
"D-Day" 60 years ago today - Today marks the 60th anniversary of D-DAY, which was the beginning of the end of World War 2.
- atila
Saturday, June 5th 2004 - Last updated @ 00:47 EST
MAME 0.83 - There is like a new MAME or smthn...Also it may be a while before another MAME is released because Haze is on a well deserved vacation. Please feel free to express how much you appreciate Haze's effort the past year or more in contributing to the MAME project on our message boards.
- chris
Wednesday, June 2nd 2004 - Last updated @ 15:24 EST
Yabause 0.5.0 - Yabause is a Sega Saturn emulator. The file can be downloaded here. Thanks to LinuxEmu for the news.
- chris
Tuesday, June 1st 2004 - Last updated @ 15:47 EST
RAINE v0.40.2 - Raine is a M68x0 Arcade Emulator. Changes: can be read on the Raine page. Thanks to The Informer for the news.
- chris
Atari++ 1.35 - The Atari++ Emulator is a Unix based emulator of the Atari eight bit computers, namely the Atari 400 and 800, the Atari 400XL, 800XL and 130XE, and the Atari 5200 game console. Changes:
Fixed a segfault in the file/directory requester due to a buffer overrun when extracting the file or path-part of the selected path.
Pokey emulation of the low-part of 16 bit counters was incorrect up to this release. This fixes sound effects of various Basic type-in listings.
Added finer Pokey volume control.
Added emulation of Pokey nonlinearities.
Antic DLI timing was partially incorrect, the DLI signal was generated one cycle too late with DMA registers sampled too early. Users of earlier releases should adjust their preferences and set the "BeforeDLIClocks" to eleven (11) instead of twelve.
Added emulation of Antic DLI behaviour if the CPU is stopped. ANTIC does not generate an NMI signal immediately, but waits again for the next possible NMI generation slot in its horizontal scanline.
Fixed the behaviour of the backspace key/control code in the S: handler of the built-in Os emulation. This fixes a couple of Basic games.
Fixed a critical bug in the Pokey emulation that could have caused crashes on startup due to non-initialized variables.