Important: due to changes in the palette system, there might be games
that
had correct colors before, and wrong now. Please let us know if you
find
any.
New games supported:
--------------------
Kick and Run [Nicola Salmoria, Ernesto Corvi]
KiKi KaiKai [Nicola Salmoria, Ernesto Corvi]
Perfect Soldiers [Bryan McPhail]
Big Striker [Luca Elia]
Kick Off [Luca Elia]
Dream Soccer '94 [Bryan McPhail]
Kageki [Takahiro Nogi]
New clones supported:
---------------------
Mega Zone (Konami)
Donkey Kong 3 (Japan)
Ajax (Japan)
Ring no Ohja (= The Main Event)
Thunder Blaster (= Lethal Thunder)
Fantasy (SNK)
Blue Print (Jaleco)
X-Men (2 Players Japan)
Checkman (Galaxian hardware) [Zsolt Vasvari]
Contra (Japan)
Karate Dou (= Karate Champ)
Undercover Cops (Japan)
Dump Matsumoto (= Body Slam)
These drivers have improved GRAPHICS:
-------------------------------------
- Fixed raster effects in Turf Masters (Japan course) and Zed Blade.
Improved
Super Sidekicks 2. [Massimo Morra]
Other drivers changes:
----------------------
- Fixes to Lazer Command and Meadows Lanes. [Malcolm Lear]
Changes to the main program:
----------------------------
- 16 bit support in the tilemap manager, so the Namco System 2 games
no
longer
require -depth 8. [Phil Stroffolino]
- [DOS] Changed the -depth option behaviour, now it can be either 8,
16, or
auto. The default is auto, which uses the color depth appropriate
for the
game. 8 forces use of a 256 colors display (faster but less
accurate), 16
forces use of a 16-bit display (not suggested, doesn't work
with all
games).
MAKE SURE TO SET depth = auto IN MAME.CFG, OR YOU'LL USE 16-BIT
IN ALL
GAMES.
- Fixed a few bugs in the NEC CPU core that caused problems in Hook,
Gunforce,
Lethal Thunder and maybe others. [Bryan McPhail, Nao]
- Several changes and improvements to the TMS34010 emulation and to
the
Williams games using CVSD sound. [Aaron Giles]
Source:
-------
- [DOS] Now compiled with Allegro 3.9.27 WIP.
- Replaced MachineDriver->video_attributes VIDEO_SUPPORTS_16BIT with
GameDriver->flags GAME_REQUIRES_16BIT.
Added color_depth to struct RunningMachine and struct GameOptions.
OS
dependant code may set it to force a specific depth.
Added depth parameter to osd_create_display(). The OS dependant
code MUST
respect it - if it has special requirements, it must set the
GameOptions
flag beforehand.
- Calling palette_recalc() is now *MANDATORY* in all drivers that modify
the
palette. The palette will not be updated otherwise.
- Removed adpcm_sample_list, palette and colortable from struct GameDriver.
Changed char *color_prom to int prom_memory_region.
- Updated the TMS9900 emulator. [Raphael Nabet]